Bevi

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Development

Project Role: Creative Director, 3D Artist & 2D Motion Designer

For this project, the client wanted to highlight the impact of plastic bottles on global warming and position the Bevi flavored water dispenser as a sustainable solution. The goal was to showcase how Bevi machines can be integrated into various environments, including offices, warehouses, hotels, and gyms.

Challenges & Solutions

One of the biggest challenges was creating multiple 3D environments while seamlessly integrating greenscreen footage of people into these virtual spaces. As I am not a VFX artist, this became a valuable learning experience in compositing live-action elements with CGI.

Additionally, I was tasked with building Bevi’s office as a 1:1 replica in Unreal Engine, ensuring every detail accurately matched their real-world headquarters. This required a high level of precision in modeling, texturing, and lighting to maintain realism and authenticity.

This was also one of my first large-scale projects using Unreal Engine, so I had to quickly adapt and problem-solve in real time to achieve high-quality results. The experience allowed me to refine my skills in environment building, real-time rendering, and seamless live-action integration, pushing my technical expertise to a new level.

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